using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Skill_1State : IState
{
    public Skill_1State(FSM manager)
    {



        this.manager = manager;
    }
    public override void OnEnter()
    {
        throw new System.NotImplementedException();
    }

    public override void OnExit()
    {
        throw new System.NotImplementedException();
    }

    public override void OnFixedUpdate()
    {
        throw new System.NotImplementedException();
    }

    public override void OnUpdate()
    {
        throw new System.NotImplementedException();
    }

    // Start is called before the first frame update
    
}
